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Books
These are some of the best books I've read which are significant for my current position. Even though it is a personal choice, they are chosen regarding their educational value.
Game Design: Theory and Practice
- Richard Rouse III
Reverse Design: Super Mario World
- Patrick Holleman
A theory of fun for Game Design
- Raph Koster
The Design of Everyday Things
- Donald Norman
The art of Game Design: A book of lenses
- Jesse Schell
Challenges for Game Designers
- Brenda Bratwaite & Ian Schreiber
What videogames have to teach us about learning and literacy
- James Paul Gee
The functional art
- Alberto Cairo
Art and visual perception
- Rudolf Arnheim
Music and emotion
- Patrik N. Juslin & John A. Sloboda
The Metamorphoses
- Ovid
Color psychology
- Eva Heller
The 50 Most Signicant Principles and Styles in Architecture
- Edward Denison
What every body is saying
- Joe Navarro
Louder Than Words
- Joe Navarro
Emotional intelligence
- Daniel Goleman